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Unity assets bundle extractor unable to convert the texture data
Unity assets bundle extractor unable to convert the texture data








unity assets bundle extractor unable to convert the texture data

Batch import for assets and progress indicators are the next big things to do. assets files created by UABE will be better and bundle files with large lz4 blocks will be read properly. I haven't done that much work on UABE so far this month but I've at least finalized the new plugin system and fixed some major bugs so. Additions in 1.4 : Added asset importing efficiency (from fresh data or from asset dumps). Added resource dump move and uncooked export functionality. Is there a small fix or woraround for this?ĭid you copy the 2.1 files that aren't in the hotfix into the 2.1d folder? The plugins will always be listed once they're in the Plugins folder, it doesn't matter whether it can find class information.Īlso make sure you are only selecting assets of one type, since it tries to find plugins supporting all selected assets.Įdit : You can use the type package updated for 5.6.0f3 from the main post, it'll be more compatible to 5.6.3p3 than the 5.5 one. Made the AssetBundleExtractor function without having a mainData file in a particular directory (some debugging things which I did not remember to remove).

unity assets bundle extractor unable to convert the texture data

I happen to have an asset file here Ver 5.6.3p3 (Classtree 17 if that's needed) - is there any way to properly load it in the current version? It does load and when I manually select the last Version (5.6.3p3 is not included) I can see the whole list.

unity assets bundle extractor unable to convert the texture data

First I would like to thank "DerPopo" (^^) for this amazing tool! Very well done!










Unity assets bundle extractor unable to convert the texture data